Austin, Texas 11/15/2007 11:10:58 PM
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Og Nation (Pink Sheet: OGNA)
OG Nation Joint Venture Partner Inks Deal With Fontana/Universal
HOLLYWOOD, CA, Nov 14, 2007 OG Nation, Inc. (PINKSHEETS: OGNA) joint venture partner Fase 1 Entertainment is pleased to announce that Fase 1 has successfully inked a deal with Fontana/Universal.
OG Nation, through its Fase 1 joint venture partner, will be in front of the largest distributor of music in the record industry. In meeting with Chris Ayres and the staff over at Fontana, Fase 1 knew that from an independent perspective, this would be the right place for them to call home. Fontana staff has open arms with their label in providing them with training to succeed and access UMVD's back-end system. Fontana/Universal allows them to have the resources of their sales staff, field representatives, their brands and so much more.
Fase 1 Entertainment for the rest of the year will be on the road securing radio while marketing the OG brand name and branding their labels while searching for new talent to distribute in 2008. Moreover, they will be signing sub-labels to distribute through their distribution deal. Fase 1 Entertainment will also be providing some of these labels with the tools to take unknown artists to the "next level" in the music industry.
Fase 1 has years of experience in developing, administrating, and selling records as well as marketing to the urban lifestyle. Fase 1's knowledge of the record industry will be able to directly impact the OG Nation bottom line with new artists and world-renowned artists helping promote the OG Urban lifestyle as well as the beverages the company plans to distribute.
About Fase 1: Fase 1 has participated in selling millions of independent records for such artists as Paperboy, Coo Coo Cal, Daz Dillenger, Lil Flip, Twista, Geto Boys, Master P., Cash Money and many others. John Patillo and John Ferguson have worked with such renowned companies as Tommy Boy Records and Southwest Wholesale, at one time the largest independent distributor in Texas. This major/indie mix allowed them to stay in front of their competitors and have given them the ability to network though out the entertainment industry with OG Nation. Currently, Fase 1 has deals with Keeplock Entertainment, 3Sixty5 Records, and Swing On D's Entertainment. Over the next few months, the label roster will continue to grow. The deal with Fontana/Universal will allow further distribution with their new founded arrangements and joint ventures with OG Nation and all marketing efforts from a joint perspective.
About OG Nation, Inc.: OG Nation, Inc. is an innovative new lifestyle company dedicated to building long-term success both through the creation of a unique and recognizable brand name, and through the integration of commercial success with social awareness. Convinced that "success" in business has long been too narrowly defined, OG Nation was founded by a group of visionary beverage industry executives who shared a common goal of leveraging the power of commerce in a way that was consistent with their desire to foster greater inclusion in the business world. Led by their President and Chairman of the Board, the well-known and accomplished Hall-of-Fame tailback, actor, entrepreneur, and social activist Jim Brown, the team of seasoned industry executives have set out to become one of the leaders in the beverage industry through developing, distributing and marketing their signature product lines. For more information, visit the Company website at: www.ognation.com.
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Signature Devices Inc (Pink Sheets: SDVI)
Signature Devices, Inc. Web 2.0 Community Enters Beta Phase
REDWOOD CITY, Calif., Nov 14, 2007 -- Signature Devices, Inc. (Pink Sheets: SDVI; www.signaturedevices.com), has announced that the company's "Web 2.0" gaming community has entered into the Beta Phase.
Signature Devices is developing an "Online Web 2.0" based gaming community that is scheduled to go live shortly and attract gamers to join the community. There are numerous free games on the site and we will be releasing more games for subscribed users. There will now be 12 retail games to choose from that normally retail for $19.95 per game. Several subscription levels will be available that allow the gamer to pay a one time flat fee. The different subscription levels will receive 20% back in currency called "Phatty Coins" to be used in tournaments and to purchase retail products from the website.
The "Silver" subscription level will cost $60.00 for the entire year and the gamer will receive $100.00 worth of retail items and $12.00 in "Phatty Coins." The retail items consist of downloadable video games that normally retail for $100.00 with one choice of the current Graffiti Entertainment retail games at no cost, except for shipping and handling of $6.00. In addition the "Silver" level will also receive 30% discounts on future retail products that Graffiti Entertainment publishes.
There are also two other subscription levels available "Gold" at $120.00 per year and "Platinum" at $240.00 per year.
The "Gold" level will receive $120.00 worth of video games and $20.00 in coins for tournament play. The gamer can also choose two of the currently available Graffiti Entertainment retail video games and only pay shipping and handling of $9.00. The "Gold" subscription will also receive 40% off of retail prices for future Graffiti Entertainment products. In addition the "Gold" level subscriber will also be able to choose one new video game from the number of console titles that will be shipping in 2008 and only pay shipping and handling of $6.00. The total retail value of this package is around $210.00 not including the 40% off discount.
The "Platinum" level will receive $160.00 worth of downloadable games and four of Graffiti Entertainments existing video games valued at $80.00 retail, by paying shipping and handling of $15.00. "Platinum" level subscribers will also enjoy 50% off of retail prices for future Graffiti Entertainment products. The "Platinum" level will also be able to choose two new video games from the console titles shipping in 2008 and only pay shipping and handling of $9.00. The total retail value of this package is approximately $300.00 not including the 50% discount.
The site also contains a large number of free skills-based games that can be used in tournaments. Signature Devices, Inc. will receive all profits on subscriptions, advertising and product sales from the website.
Signature Devices, Inc. will also be offering developers a free open source game engine that includes a number of tools developed by professional video game developers. The tools and game engine allow for quicker development of video games and allows just about anyone to develop video games. Users will be able to post their games to the website and tap into the PC video game market and the opportunity to publish their video game on consoles through Graffiti Entertainment, LLC, the publishing subsidiary of Signature Devices, Inc. There will be a revenue sharing model with developers that contribute content for the website.
"We are excited about this business venture and expect to open the web site after we finish the Beta Testing," said Kenneth Hurley, the company's CEO. "We have finished the work on the website and have begun testing it before we launch the site." With the launch of the new online community Signature Devices is entering into two lucrative areas of gaming. The main area that the company will tap into is the online subscription based gaming, which is expected to grow to an astounding 5 billion dollars in North America only, with Europe and Asia to add another 5 billion dollars by 2011 according to Park Associates. The second area that Signature Devices will benefit from is in-game advertising which according to Park Associates will rise from 80 million in 2005 to 400 million by 2009. NPD has similar data showing that the online gaming market for 2007 should be around 2.8 billion dollars.
Kenneth Hurley, the company's CEO said, "We set to enter into these markets in 2007 and are excited to tap into the markets that are that big and expected to grow to almost 11 billion by 2011. It is an incredible opportunity for us and we are taking advantage of it to acquire our market share of this growing industry." About Signature Devices, Inc.: Based in Redwood City, Calif., Signature Devices, Inc. (Pink Sheets: SDVI; www.signaturedevices.com) creates, develops and manufactures advanced information technology, including computer systems, software and electronics products. One of the company's premiere technologies includes a blend of hardware and software for Image generation technology used in video games and simulations. Signature Devices also owns Graffiti Entertainment, LLC ( www.GraffitiEntertainment.com) a publisher of interactive entertainment software for advanced entertainment consoles.
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China 3C Group (OTC BB: CHCG)
China 3C Group Q3 Revenue Up 36% to $57.9 Million; Net Income Up 104% to $6.6 Million or $0.12 EPS Company Releases Detailed Store Information (at the bottom of this press release) Conference Call Scheduled for 10 a.m. EST Today, Conference Call Details Below
ZHEJIANG, China, Nov 14, 2007 China 3C Group, a rapidly growing retailer and distributor of consumer and business products in China, announced today that revenue for the third quarter of 2007 was $57.9 million, up 36% from $42.6 million in the comparable quarter last year. Net income for the most recent quarter was $6.6 million, or $0.12 per diluted share, up 104% from $3.2 million, or $0.07 per diluted share, in the year ago period.
For the first nine months of 2007, revenue was $206.9 million, an increase of 144% over revenue of $84.6 million in the first nine months of 2006. Net income for the first nine months of 2007 increased 190% to $18.5 million, or $0.35 per diluted share, from $6.4 million, or $0.14 per diluted share, in the same period in 2006. For the nine months ended September 30, 2007, China 3C Group generated $13.8 million in cash from operations.
The company re-affirmed its revised guidance of $.40 to $.44 per share of EPS in 2007.
Chairman and CEO Zhenggang Wang stated, "For the quarter, the Company booked an aggregate of approximately $2.7 million of bonuses paid by more than 40 different producers." Mr. Wang added, "China is the workshop of the world and there are thousands of factories selling similar electronics. These factories depend on our retail system to move their merchandise. I believe our efficient 'toll road' to move their merchandise puts us in a unique position. These bonuses are an indication of the 'tolls' that factories need to pay to 'drive' on our road." "I strongly believe that our 'toll road' strengthened in the quarter and we expect this to continue over time." Conference Call Details China 3C will hold a conference call with key members of the management team on Wednesday, November 14 at 10 a.m. Eastern Daylight Time. The call will cover the company's third quarter results and will include a question- and-answer session.
To participate, call (412) 858-4600 any time after 9:50 a.m. EST on November 14. Upon dialing in, reference the China 3C call or conference ID number 413418.
A copy of the financial statements follows as well as detailed store information.
Information on stores also follows.
About China 3C China 3C Group is a leading retail chain operating more than 900 retail outlets in Eastern China. The company specializes in selling 3C products (communication, information technology and digital) in China through its subsidiary Zhejiang Yong Xin Digital Technology Co., Ltd. Among China 3C's primary attributes is its efficient distribution network and rapid logistics system. The company's goal is to become the number one retailer of 3C products
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